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Engine

The engine was built from scratch, it use OpenGL with GLSL. The structure consist in 3 main layers:

A

Hardware/SO Layer

  • Cross-Platform: Linux/PC/Mac
  • Networking
  • Sound Manager
  • B

    Base Structure Layer

  • Deferred Rendering
  • High Dynamic Range
  • Various Shadings
  • Shadows
  • Ambient Occlusion
  • Global Illumination
  • C

    In-Game Layer

  • GUI
  • Scripting
  • Map Editor
  • Highlighting ( Page under construction! )

    Deferred Rendering
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    High Dynamic Range
    []

    Shadows
    []

    Ambient Occlusion
    []

    Global Illumination
    []

    GUI
    []